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Selfimprovement Users can acquire new knowledge and skills when using products

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發表於 2024-3-7 11:55:10 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
The next three driving forces are common user extrinsic motivations. Progress and achievement Accomplishment|Extrinsic motivation  positive drive Progress and achievement refer to the ability and opportunity for users to feel selfimprovement and achievement when using a product. Just like in a game users do not need to participate in various challenges because these challenges will not be given to them in real life. bring rewards. But they can get a sense of accomplishment during the game which directly attracts users to defeat monsters and upgrade.


Progress and achievements mainly include the following aspects Sen Armenia WhatsApp Number se of Accomplishment  Users feel that they have completed some tasks or achieved some goals thereby gaining a certain sense of accomplishment and selfworth.  thereby improving their abilities and competitiveness. Progression  Users can feel their motivation and desire to make continuous progress when using a product and thus continue to participate in and use the product. Feedback mechanism Feedback  When designing products some feedback mechanisms can be added to allow users to receive timely feedback and rewards during the use of the product thereby enhancing the user's sense of accomplishment.





Common design methods attribute points fixed rewards rankings progress bars task lists medals representatives of achievements applause coronation halo effects novice guidance BOSS fights etc. These methods visualize tasks and constantly remind users to be more determined. forward. Case  QQ Music In QQ Music a large number of lyric challenges are provided. These challenges revolve around different performing artists and the content includes the details of their track MVs lyrics information lyrics meaning promotional materials idol information and other relevant dimensions allowing users to challenge.

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